function EFFECT:Init(data)
	local Pos = data:GetOrigin()
	local scale = data:GetScale()
	local emitter = ParticleEmitter(Pos)
	
	for i=0, 5 do
		local part = emitter:Add("sprites/intel_part",Pos)
		if part then
			part:SetColor(255,255,255,math.random(90,170))
			part:SetVelocity(90*Vector(math.Rand(-1,1),math.Rand(-1,1),math.Rand(0.1,2))*scale)
			part:SetDieTime(math.Rand(0.7,8))
			part:SetGravity(Vector(0,0,-100))
			part:SetLifeTime(0)
			part:SetStartSize(math.Rand(6,12))
			part:SetEndSize(0)
			part:SetStartAlpha(255)
			part:SetEndAlpha(0)
			part:SetCollide(true)
		end
	end
end

function EFFECT:Think()
	return false
end

function EFFECT:Render()

end